[Author]
Author = A.R Scorpion
[Description]
Description = Subscribe ~r~A.R Scorpion ~w~Youtube Channel and ~g~Suggest ~w~me more missions
[Objectives]
Objectivescount = 4

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = -1119.541
Objectives[0]positionY = 2680.534
Objectives[0]positionZ = 18.5101
Objectives[0]Heading = 200
Objectives[0]model = mp_m_freemode_01
Objectives[0]variation = Custom
Objectives[0]SetWeather = Clouds
Objectives[0]SetTime = 17
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 8
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 5
Objectives[0]COMPONENT_HAIR_TEXTURE = 4
Objectives[0]COMPONENT_TORSO_DRAWABLE = 17
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 4
Objectives[0]COMPONENT_LEGS_TEXTURE = 2
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 4
Objectives[0]COMPONENT_FEET_TEXTURE = 1
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 2
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 7
Objectives[0]COMPONENT_TORSO2_TEXTURE = 4
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = 5
Objectives[0]PROP_GLASSES_TEXTURE = 3
Objectives[0]PROP_EARS_INDEX = 2
Objectives[0]PROP_EARS_TEXTURE = 0
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 120
Objectives[0]Weapon0 = PoolCue
Objectives[0]Weapon1 = Grenade
Objectives[0]Weapon2 = NavyRevolver
Objectives[0]Weapon3 = CarbineRifle
Objectives[0]Weapon4 = CombatMG
Objectives[0]Weapon5 = SMGMk2
Objectives[0]Weapon6 = SawnOffShotgun
Objectives[0]Weapon7 = PrecisionRifle
Objectives[0]Weapon8 = PrecisionRifle
Objectives[0]Weapon9 = PrecisionRifle
Objectives[0]Weapon10 = PrecisionRifle
Objectives[0]Weapon11 = PrecisionRifle
Objectives[0]Weapon12 = PrecisionRifle
Objectives[0]Weapon13 = PrecisionRifle
Objectives[0]Weapon14 = PrecisionRifle
Objectives[0]Weapon15 = PrecisionRifle
Objectives[0]Weapon16 = PrecisionRifle
Objectives[0]Weapon17 = PrecisionRifle
Objectives[0]Weapon18 = PrecisionRifle
Objectives[0]Weapon19 = PrecisionRifle
Objectives[0]Weapon20 = PrecisionRifle
Objectives[0]Weapon21 = PrecisionRifle
Objectives[0]Weapon22 = PrecisionRifle
Objectives[0]Weapon23 = PrecisionRifle
Objectives[0]Weapon24 = PrecisionRifle
Objectives[0]Weapon25 = PrecisionRifle
Objectives[0]Weapon26 = PrecisionRifle
Objectives[0]Weapon27 = PrecisionRifle
Objectives[0]Weapon28 = PrecisionRifle
Objectives[0]Weapon29 = PrecisionRifle
Objectives[0]Weapon30 = PrecisionRifle
Objectives[0]Weapon31 = PrecisionRifle
Objectives[0]Weapon32 = PrecisionRifle
Objectives[0]Weapon33 = PrecisionRifle
Objectives[0]Weapon34 = PrecisionRifle
Objectives[0]Weapon35 = PrecisionRifle
Objectives[0]Weapon36 = PrecisionRifle
Objectives[0]Weapon37 = PrecisionRifle
Objectives[0]Weapon38 = PrecisionRifle
Objectives[0]Weapon39 = PrecisionRifle
Objectives[0]Weapon40 = PrecisionRifle
Objectives[0]Weapon41 = PrecisionRifle
Objectives[0]Weapon42 = PrecisionRifle
Objectives[0]Weapon43 = PrecisionRifle
Objectives[0]Weapon44 = PrecisionRifle
Objectives[0]Weapon45 = PrecisionRifle
Objectives[0]Weapon46 = PrecisionRifle
Objectives[0]Weapon47 = PrecisionRifle
Objectives[0]Weapon48 = PrecisionRifle
Objectives[0]Weapon49 = PrecisionRifle
Objectives[0]Weapon50 = PrecisionRifle
Objectives[0]Weapon51 = PrecisionRifle
Objectives[0]Weapon52 = PrecisionRifle
Objectives[0]Weapon53 = PrecisionRifle
Objectives[0]Weapon54 = PrecisionRifle
Objectives[0]Weapon55 = PrecisionRifle
Objectives[0]Weapon56 = PrecisionRifle
Objectives[0]Weapon57 = PrecisionRifle
Objectives[0]Weapon58 = PrecisionRifle
Objectives[0]Weapon59 = PrecisionRifle
Objectives[0]Weapon60 = PrecisionRifle
Objectives[0]Weapon61 = PrecisionRifle
Objectives[0]Weapon62 = PrecisionRifle
Objectives[0]Weapon63 = PrecisionRifle
Objectives[0]Weapon64 = PrecisionRifle
Objectives[0]Weapon65 = PrecisionRifle
Objectives[0]Weapon66 = PrecisionRifle
Objectives[0]Weapon67 = PrecisionRifle
Objectives[0]Weapon68 = PrecisionRifle
Objectives[0]Weapon69 = PrecisionRifle
Objectives[0]Weapon70 = PrecisionRifle
Objectives[0]Weapon71 = PrecisionRifle
Objectives[0]Weapon72 = PrecisionRifle
Objectives[0]Weapon73 = PrecisionRifle
Objectives[0]Weapon74 = PrecisionRifle
Objectives[0]Weapon75 = PrecisionRifle
Objectives[0]Weapon76 = PrecisionRifle
Objectives[0]Weapon77 = PrecisionRifle
Objectives[0]Weapon78 = PrecisionRifle
Objectives[0]Weapon79 = PrecisionRifle
Objectives[0]Weapon80 = PrecisionRifle
Objectives[0]Weapon81 = PrecisionRifle
Objectives[0]Weapon82 = PrecisionRifle
Objectives[0]Weapon83 = PrecisionRifle
Objectives[0]Weapon84 = PrecisionRifle
Objectives[0]Weapon85 = PrecisionRifle
Objectives[0]Weapon86 = PrecisionRifle
Objectives[0]Weapon87 = PrecisionRifle
Objectives[0]Weapon88 = PrecisionRifle
Objectives[0]Weapon89 = PrecisionRifle
Objectives[0]Weapon90 = PrecisionRifle
Objectives[0]Weapon91 = PrecisionRifle
Objectives[0]Weapon92 = PrecisionRifle
Objectives[0]Weapon93 = PrecisionRifle
Objectives[0]Weapon94 = PrecisionRifle
Objectives[0]Weapon95 = PrecisionRifle
Objectives[0]Weapon96 = PrecisionRifle
Objectives[0]Weapon97 = PrecisionRifle
Objectives[0]Weapon98 = PrecisionRifle
Objectives[0]Weapon99 = PrecisionRifle
Objectives[0]Weapon100 = PrecisionRifle
Objectives[0]Weapon101 = PrecisionRifle
Objectives[0]Weapon102 = PrecisionRifle
Objectives[0]Weapon103 = PrecisionRifle
Objectives[0]Weapon104 = PrecisionRifle
Objectives[0]Weapon105 = PrecisionRifle
Objectives[0]Weapon106 = PrecisionRifle
Objectives[0]Weapon107 = PrecisionRifle
Objectives[0]Weapon108 = PrecisionRifle
Objectives[0]Weapon109 = PrecisionRifle
Objectives[0]Weapon110 = PrecisionRifle
Objectives[0]Weapon111 = PrecisionRifle
Objectives[0]Weapon112 = PrecisionRifle
Objectives[0]Weapon113 = Gusenberg
Objectives[0]Weapon114 = CombatPistol
Objectives[0]Weapon115 = HeavyShotgun
Objectives[0]Weapon116 = StickyBomb
Objectives[0]Weapon117 = SMG
Objectives[0]Weapon118 = Molotov
Objectives[0]Weapon119 = PumpShotgun
Objectives[0]mission_ActorsCount = 21
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = 724.0104
Objectives[0]mission_Actors[0]positionY = 4185.466
Objectives[0]mission_Actors[0]positionZ = 40.70921
Objectives[0]mission_Actors[0]Heading = 175
Objectives[0]mission_Actors[0]String_Name = g_m_y_lost_01
Objectives[0]mission_Actors[0]Relationship_Group = Enemy1
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = CombatPDW
Objectives[0]mission_Actors[0]Variation = Random
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = 706.7815
Objectives[0]mission_Actors[1]positionY = 4184.22
Objectives[0]mission_Actors[1]positionZ = 40.70921
Objectives[0]mission_Actors[1]Heading = 175
Objectives[0]mission_Actors[1]String_Name = g_m_y_lost_01
Objectives[0]mission_Actors[1]Relationship_Group = Enemy1
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = CombatPDW
Objectives[0]mission_Actors[1]Variation = Random
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = 736.6447
Objectives[0]mission_Actors[2]positionY = 4172.819
Objectives[0]mission_Actors[2]positionZ = 40.71455
Objectives[0]mission_Actors[2]Heading = 130
Objectives[0]mission_Actors[2]String_Name = g_m_y_lost_01
Objectives[0]mission_Actors[2]Relationship_Group = Enemy1
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = CombatPDW
Objectives[0]mission_Actors[2]Variation = Random
Objectives[0]mission_Actors[2]Task = 0
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = 752.8967
Objectives[0]mission_Actors[3]positionY = 4172.922
Objectives[0]mission_Actors[3]positionZ = 40.70921
Objectives[0]mission_Actors[3]Heading = 140
Objectives[0]mission_Actors[3]String_Name = g_m_y_lost_01
Objectives[0]mission_Actors[3]Relationship_Group = Enemy1
Objectives[0]mission_Actors[3]AddBlip = False
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]SetHealth = 100
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = CombatPDW
Objectives[0]mission_Actors[3]Variation = Random
Objectives[0]mission_Actors[3]Task = 0
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = -1584.013
Objectives[0]mission_Actors[4]positionY = 5167.089
Objectives[0]mission_Actors[4]positionZ = 19.56203
Objectives[0]mission_Actors[4]Heading = 170
Objectives[0]mission_Actors[4]String_Name = g_m_y_lost_01
Objectives[0]mission_Actors[4]Relationship_Group = Enemy2
Objectives[0]mission_Actors[4]AddBlip = False
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = False
Objectives[0]mission_Actors[4]SetHealth = 100
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = MicroSMG
Objectives[0]mission_Actors[4]Variation = Random
Objectives[0]mission_Actors[4]Task = 0
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 0
Objectives[0]mission_Actors[5]positionX = -1579.605
Objectives[0]mission_Actors[5]positionY = 5172.513
Objectives[0]mission_Actors[5]positionZ = 19.56606
Objectives[0]mission_Actors[5]Heading = 280
Objectives[0]mission_Actors[5]String_Name = g_m_y_lost_01
Objectives[0]mission_Actors[5]Relationship_Group = Enemy2
Objectives[0]mission_Actors[5]AddBlip = False
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = False
Objectives[0]mission_Actors[5]SetHealth = 100
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = MicroSMG
Objectives[0]mission_Actors[5]Variation = Random
Objectives[0]mission_Actors[5]Task = 0
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = NONE
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 0
Objectives[0]mission_Actors[6]positionX = -1573.863
Objectives[0]mission_Actors[6]positionY = 5162.595
Objectives[0]mission_Actors[6]positionZ = 19.554
Objectives[0]mission_Actors[6]Heading = 115
Objectives[0]mission_Actors[6]String_Name = g_m_y_lost_01
Objectives[0]mission_Actors[6]Relationship_Group = Enemy2
Objectives[0]mission_Actors[6]AddBlip = False
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = False
Objectives[0]mission_Actors[6]SetHealth = 100
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 30
Objectives[0]mission_Actors[6]Hearing_Range = 30
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = MicroSMG
Objectives[0]mission_Actors[6]Variation = Random
Objectives[0]mission_Actors[6]Task = 0
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = NONE
Objectives[0]mission_Actors[7]Survive_Number = 0
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 0
Objectives[0]mission_Actors[7]positionX = -1601.779
Objectives[0]mission_Actors[7]positionY = 5232.463
Objectives[0]mission_Actors[7]positionZ = 4.347404
Objectives[0]mission_Actors[7]Heading = 290
Objectives[0]mission_Actors[7]String_Name = g_m_y_lost_01
Objectives[0]mission_Actors[7]Relationship_Group = Enemy2
Objectives[0]mission_Actors[7]AddBlip = False
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincible = False
Objectives[0]mission_Actors[7]SetHealth = 100
Objectives[0]mission_Actors[7]DieFromHeadShot = True
Objectives[0]mission_Actors[7]CanExitVehicle = True
Objectives[0]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[7]AlwaysFight = True
Objectives[0]mission_Actors[7]Seeing_Range = 30
Objectives[0]mission_Actors[7]Hearing_Range = 30
Objectives[0]mission_Actors[7]CombatMovement = Offensive
Objectives[0]mission_Actors[7]weapon = MicroSMG
Objectives[0]mission_Actors[7]Variation = Random
Objectives[0]mission_Actors[7]Task = 0
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = NONE
Objectives[0]mission_Actors[8]Survive_Number = 0
Objectives[0]mission_Actors[8]Failed_Text = 
Objectives[0]mission_Actors[8]Remove_After = 0
Objectives[0]mission_Actors[8]positionX = -1595.961
Objectives[0]mission_Actors[8]positionY = 5232.535
Objectives[0]mission_Actors[8]positionZ = 3.979098
Objectives[0]mission_Actors[8]Heading = 185
Objectives[0]mission_Actors[8]String_Name = g_m_y_lost_01
Objectives[0]mission_Actors[8]Relationship_Group = Enemy2
Objectives[0]mission_Actors[8]AddBlip = False
Objectives[0]mission_Actors[8]ShowCone = False
Objectives[0]mission_Actors[8]Invincible = False
Objectives[0]mission_Actors[8]SetHealth = 100
Objectives[0]mission_Actors[8]DieFromHeadShot = True
Objectives[0]mission_Actors[8]CanExitVehicle = True
Objectives[0]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[8]AlwaysFight = True
Objectives[0]mission_Actors[8]Seeing_Range = 30
Objectives[0]mission_Actors[8]Hearing_Range = 30
Objectives[0]mission_Actors[8]CombatMovement = Offensive
Objectives[0]mission_Actors[8]weapon = MicroSMG
Objectives[0]mission_Actors[8]Variation = Random
Objectives[0]mission_Actors[8]Task = 0
Objectives[0]mission_Actors[8]Task_Guard_Range = 5
Objectives[0]mission_Actors[8]Task_Stay_In_Range = True
Objectives[0]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[8]Task_Scenario = NONE
Objectives[0]mission_Actors[9]Survive_Number = 0
Objectives[0]mission_Actors[9]Failed_Text = 
Objectives[0]mission_Actors[9]Remove_After = 0
Objectives[0]mission_Actors[9]positionX = -1597.738
Objectives[0]mission_Actors[9]positionY = 5224.237
Objectives[0]mission_Actors[9]positionZ = 3.983261
Objectives[0]mission_Actors[9]Heading = 250
Objectives[0]mission_Actors[9]String_Name = g_m_y_lost_01
Objectives[0]mission_Actors[9]Relationship_Group = Enemy2
Objectives[0]mission_Actors[9]AddBlip = False
Objectives[0]mission_Actors[9]ShowCone = False
Objectives[0]mission_Actors[9]Invincible = False
Objectives[0]mission_Actors[9]SetHealth = 100
Objectives[0]mission_Actors[9]DieFromHeadShot = True
Objectives[0]mission_Actors[9]CanExitVehicle = True
Objectives[0]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[9]AlwaysFight = True
Objectives[0]mission_Actors[9]Seeing_Range = 30
Objectives[0]mission_Actors[9]Hearing_Range = 30
Objectives[0]mission_Actors[9]CombatMovement = Offensive
Objectives[0]mission_Actors[9]weapon = MicroSMG
Objectives[0]mission_Actors[9]Variation = Random
Objectives[0]mission_Actors[9]Task = 0
Objectives[0]mission_Actors[9]Task_Guard_Range = 5
Objectives[0]mission_Actors[9]Task_Stay_In_Range = True
Objectives[0]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[9]Task_Scenario = NONE
Objectives[0]mission_Actors[10]Survive_Number = 0
Objectives[0]mission_Actors[10]Failed_Text = 
Objectives[0]mission_Actors[10]Remove_After = 0
Objectives[0]mission_Actors[10]positionX = -1590.604
Objectives[0]mission_Actors[10]positionY = 5220.776
Objectives[0]mission_Actors[10]positionZ = 3.982573
Objectives[0]mission_Actors[10]Heading = 135
Objectives[0]mission_Actors[10]String_Name = g_m_y_lost_01
Objectives[0]mission_Actors[10]Relationship_Group = Enemy2
Objectives[0]mission_Actors[10]AddBlip = False
Objectives[0]mission_Actors[10]ShowCone = False
Objectives[0]mission_Actors[10]Invincible = False
Objectives[0]mission_Actors[10]SetHealth = 100
Objectives[0]mission_Actors[10]DieFromHeadShot = True
Objectives[0]mission_Actors[10]CanExitVehicle = True
Objectives[0]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[10]AlwaysFight = True
Objectives[0]mission_Actors[10]Seeing_Range = 30
Objectives[0]mission_Actors[10]Hearing_Range = 30
Objectives[0]mission_Actors[10]CombatMovement = Offensive
Objectives[0]mission_Actors[10]weapon = MicroSMG
Objectives[0]mission_Actors[10]Variation = Random
Objectives[0]mission_Actors[10]Task = 0
Objectives[0]mission_Actors[10]Task_Guard_Range = 5
Objectives[0]mission_Actors[10]Task_Stay_In_Range = True
Objectives[0]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[10]Task_Scenario = NONE
Objectives[0]mission_Actors[11]Survive_Number = 0
Objectives[0]mission_Actors[11]Failed_Text = 
Objectives[0]mission_Actors[11]Remove_After = 0
Objectives[0]mission_Actors[11]positionX = -1593.849
Objectives[0]mission_Actors[11]positionY = 5214.732
Objectives[0]mission_Actors[11]positionZ = 4.003481
Objectives[0]mission_Actors[11]Heading = 135
Objectives[0]mission_Actors[11]String_Name = g_m_y_lost_01
Objectives[0]mission_Actors[11]Relationship_Group = Enemy2
Objectives[0]mission_Actors[11]AddBlip = False
Objectives[0]mission_Actors[11]ShowCone = False
Objectives[0]mission_Actors[11]Invincible = False
Objectives[0]mission_Actors[11]SetHealth = 100
Objectives[0]mission_Actors[11]DieFromHeadShot = True
Objectives[0]mission_Actors[11]CanExitVehicle = True
Objectives[0]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[11]AlwaysFight = True
Objectives[0]mission_Actors[11]Seeing_Range = 30
Objectives[0]mission_Actors[11]Hearing_Range = 30
Objectives[0]mission_Actors[11]CombatMovement = Offensive
Objectives[0]mission_Actors[11]weapon = MicroSMG
Objectives[0]mission_Actors[11]Variation = Random
Objectives[0]mission_Actors[11]Task = 0
Objectives[0]mission_Actors[11]Task_Guard_Range = 5
Objectives[0]mission_Actors[11]Task_Stay_In_Range = True
Objectives[0]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[11]Task_Scenario = NONE
Objectives[0]mission_Actors[12]Survive_Number = 0
Objectives[0]mission_Actors[12]Failed_Text = 
Objectives[0]mission_Actors[12]Remove_After = 0
Objectives[0]mission_Actors[12]positionX = -1588.28
Objectives[0]mission_Actors[12]positionY = 5215.504
Objectives[0]mission_Actors[12]positionZ = 4.013018
Objectives[0]mission_Actors[12]Heading = 195
Objectives[0]mission_Actors[12]String_Name = g_m_y_lost_01
Objectives[0]mission_Actors[12]Relationship_Group = Enemy2
Objectives[0]mission_Actors[12]AddBlip = False
Objectives[0]mission_Actors[12]ShowCone = False
Objectives[0]mission_Actors[12]Invincible = False
Objectives[0]mission_Actors[12]SetHealth = 100
Objectives[0]mission_Actors[12]DieFromHeadShot = True
Objectives[0]mission_Actors[12]CanExitVehicle = True
Objectives[0]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[12]AlwaysFight = True
Objectives[0]mission_Actors[12]Seeing_Range = 30
Objectives[0]mission_Actors[12]Hearing_Range = 30
Objectives[0]mission_Actors[12]CombatMovement = Offensive
Objectives[0]mission_Actors[12]weapon = MicroSMG
Objectives[0]mission_Actors[12]Variation = Random
Objectives[0]mission_Actors[12]Task = 0
Objectives[0]mission_Actors[12]Task_Guard_Range = 5
Objectives[0]mission_Actors[12]Task_Stay_In_Range = True
Objectives[0]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[12]Task_Scenario = NONE
Objectives[0]mission_Actors[13]Survive_Number = 0
Objectives[0]mission_Actors[13]Failed_Text = 
Objectives[0]mission_Actors[13]Remove_After = 0
Objectives[0]mission_Actors[13]positionX = -1596.953
Objectives[0]mission_Actors[13]positionY = 5227.811
Objectives[0]mission_Actors[13]positionZ = 3.979098
Objectives[0]mission_Actors[13]Heading = 195
Objectives[0]mission_Actors[13]String_Name = g_m_y_lost_01
Objectives[0]mission_Actors[13]Relationship_Group = Enemy2
Objectives[0]mission_Actors[13]AddBlip = False
Objectives[0]mission_Actors[13]ShowCone = False
Objectives[0]mission_Actors[13]Invincible = False
Objectives[0]mission_Actors[13]SetHealth = 100
Objectives[0]mission_Actors[13]DieFromHeadShot = True
Objectives[0]mission_Actors[13]CanExitVehicle = True
Objectives[0]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[13]AlwaysFight = True
Objectives[0]mission_Actors[13]Seeing_Range = 30
Objectives[0]mission_Actors[13]Hearing_Range = 30
Objectives[0]mission_Actors[13]CombatMovement = Offensive
Objectives[0]mission_Actors[13]weapon = MicroSMG
Objectives[0]mission_Actors[13]Variation = Random
Objectives[0]mission_Actors[13]Task = 0
Objectives[0]mission_Actors[13]Task_Guard_Range = 5
Objectives[0]mission_Actors[13]Task_Stay_In_Range = True
Objectives[0]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[13]Task_Scenario = NONE
Objectives[0]mission_Actors[14]Survive_Number = 0
Objectives[0]mission_Actors[14]Failed_Text = 
Objectives[0]mission_Actors[14]Remove_After = 0
Objectives[0]mission_Actors[14]positionX = -1599.087
Objectives[0]mission_Actors[14]positionY = 5239.862
Objectives[0]mission_Actors[14]positionZ = 3.979098
Objectives[0]mission_Actors[14]Heading = 300
Objectives[0]mission_Actors[14]String_Name = g_m_y_lost_01
Objectives[0]mission_Actors[14]Relationship_Group = Enemy2
Objectives[0]mission_Actors[14]AddBlip = False
Objectives[0]mission_Actors[14]ShowCone = False
Objectives[0]mission_Actors[14]Invincible = False
Objectives[0]mission_Actors[14]SetHealth = 100
Objectives[0]mission_Actors[14]DieFromHeadShot = True
Objectives[0]mission_Actors[14]CanExitVehicle = True
Objectives[0]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[14]AlwaysFight = True
Objectives[0]mission_Actors[14]Seeing_Range = 30
Objectives[0]mission_Actors[14]Hearing_Range = 30
Objectives[0]mission_Actors[14]CombatMovement = Offensive
Objectives[0]mission_Actors[14]weapon = MicroSMG
Objectives[0]mission_Actors[14]Variation = Random
Objectives[0]mission_Actors[14]Task = 0
Objectives[0]mission_Actors[14]Task_Guard_Range = 5
Objectives[0]mission_Actors[14]Task_Stay_In_Range = True
Objectives[0]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[14]Task_Scenario = NONE
Objectives[0]mission_Actors[15]Survive_Number = 0
Objectives[0]mission_Actors[15]Failed_Text = 
Objectives[0]mission_Actors[15]Remove_After = 0
Objectives[0]mission_Actors[15]positionX = -1604.743
Objectives[0]mission_Actors[15]positionY = 5238.208
Objectives[0]mission_Actors[15]positionZ = 3.979098
Objectives[0]mission_Actors[15]Heading = 190
Objectives[0]mission_Actors[15]String_Name = g_m_y_lost_02
Objectives[0]mission_Actors[15]Relationship_Group = Enemy2
Objectives[0]mission_Actors[15]AddBlip = False
Objectives[0]mission_Actors[15]ShowCone = False
Objectives[0]mission_Actors[15]Invincible = False
Objectives[0]mission_Actors[15]SetHealth = 100
Objectives[0]mission_Actors[15]DieFromHeadShot = True
Objectives[0]mission_Actors[15]CanExitVehicle = True
Objectives[0]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[15]AlwaysFight = True
Objectives[0]mission_Actors[15]Seeing_Range = 30
Objectives[0]mission_Actors[15]Hearing_Range = 30
Objectives[0]mission_Actors[15]CombatMovement = Offensive
Objectives[0]mission_Actors[15]weapon = APPistol
Objectives[0]mission_Actors[15]Variation = Random
Objectives[0]mission_Actors[15]Task = 0
Objectives[0]mission_Actors[15]Task_Guard_Range = 5
Objectives[0]mission_Actors[15]Task_Stay_In_Range = True
Objectives[0]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[15]Task_Scenario = NONE
Objectives[0]mission_Actors[16]Survive_Number = 0
Objectives[0]mission_Actors[16]Failed_Text = 
Objectives[0]mission_Actors[16]Remove_After = 0
Objectives[0]mission_Actors[16]positionX = -1592.551
Objectives[0]mission_Actors[16]positionY = 5225.428
Objectives[0]mission_Actors[16]positionZ = 3.981268
Objectives[0]mission_Actors[16]Heading = 290
Objectives[0]mission_Actors[16]String_Name = g_m_y_lost_02
Objectives[0]mission_Actors[16]Relationship_Group = Enemy2
Objectives[0]mission_Actors[16]AddBlip = False
Objectives[0]mission_Actors[16]ShowCone = False
Objectives[0]mission_Actors[16]Invincible = False
Objectives[0]mission_Actors[16]SetHealth = 100
Objectives[0]mission_Actors[16]DieFromHeadShot = True
Objectives[0]mission_Actors[16]CanExitVehicle = True
Objectives[0]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[16]AlwaysFight = True
Objectives[0]mission_Actors[16]Seeing_Range = 30
Objectives[0]mission_Actors[16]Hearing_Range = 30
Objectives[0]mission_Actors[16]CombatMovement = Offensive
Objectives[0]mission_Actors[16]weapon = APPistol
Objectives[0]mission_Actors[16]Variation = Random
Objectives[0]mission_Actors[16]Task = 0
Objectives[0]mission_Actors[16]Task_Guard_Range = 5
Objectives[0]mission_Actors[16]Task_Stay_In_Range = True
Objectives[0]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[16]Task_Scenario = NONE
Objectives[0]mission_Actors[17]Survive_Number = 0
Objectives[0]mission_Actors[17]Failed_Text = 
Objectives[0]mission_Actors[17]Remove_After = 0
Objectives[0]mission_Actors[17]positionX = -1596.077
Objectives[0]mission_Actors[17]positionY = 5219.211
Objectives[0]mission_Actors[17]positionZ = 3.981283
Objectives[0]mission_Actors[17]Heading = 195
Objectives[0]mission_Actors[17]String_Name = g_m_y_lost_02
Objectives[0]mission_Actors[17]Relationship_Group = Enemy2
Objectives[0]mission_Actors[17]AddBlip = False
Objectives[0]mission_Actors[17]ShowCone = False
Objectives[0]mission_Actors[17]Invincible = False
Objectives[0]mission_Actors[17]SetHealth = 100
Objectives[0]mission_Actors[17]DieFromHeadShot = True
Objectives[0]mission_Actors[17]CanExitVehicle = True
Objectives[0]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[17]AlwaysFight = True
Objectives[0]mission_Actors[17]Seeing_Range = 30
Objectives[0]mission_Actors[17]Hearing_Range = 30
Objectives[0]mission_Actors[17]CombatMovement = Offensive
Objectives[0]mission_Actors[17]weapon = APPistol
Objectives[0]mission_Actors[17]Variation = Random
Objectives[0]mission_Actors[17]Task = 0
Objectives[0]mission_Actors[17]Task_Guard_Range = 5
Objectives[0]mission_Actors[17]Task_Stay_In_Range = True
Objectives[0]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[17]Task_Scenario = NONE
Objectives[0]mission_Actors[18]Survive_Number = 0
Objectives[0]mission_Actors[18]Failed_Text = 
Objectives[0]mission_Actors[18]Remove_After = 0
Objectives[0]mission_Actors[18]positionX = -1594.054
Objectives[0]mission_Actors[18]positionY = 5209.515
Objectives[0]mission_Actors[18]positionZ = 4.315091
Objectives[0]mission_Actors[18]Heading = 265
Objectives[0]mission_Actors[18]String_Name = g_m_y_lost_02
Objectives[0]mission_Actors[18]Relationship_Group = Enemy1
Objectives[0]mission_Actors[18]AddBlip = False
Objectives[0]mission_Actors[18]ShowCone = False
Objectives[0]mission_Actors[18]Invincible = False
Objectives[0]mission_Actors[18]SetHealth = 100
Objectives[0]mission_Actors[18]DieFromHeadShot = True
Objectives[0]mission_Actors[18]CanExitVehicle = True
Objectives[0]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[18]AlwaysFight = True
Objectives[0]mission_Actors[18]Seeing_Range = 30
Objectives[0]mission_Actors[18]Hearing_Range = 30
Objectives[0]mission_Actors[18]CombatMovement = Offensive
Objectives[0]mission_Actors[18]weapon = APPistol
Objectives[0]mission_Actors[18]Variation = Random
Objectives[0]mission_Actors[18]Task = 0
Objectives[0]mission_Actors[18]Task_Guard_Range = 5
Objectives[0]mission_Actors[18]Task_Stay_In_Range = True
Objectives[0]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[18]Task_Scenario = NONE
Objectives[0]mission_Actors[19]Survive_Number = 0
Objectives[0]mission_Actors[19]Failed_Text = 
Objectives[0]mission_Actors[19]Remove_After = 0
Objectives[0]mission_Actors[19]positionX = -1583.408
Objectives[0]mission_Actors[19]positionY = 5205.473
Objectives[0]mission_Actors[19]positionZ = 4.00672
Objectives[0]mission_Actors[19]Heading = 300
Objectives[0]mission_Actors[19]String_Name = g_m_y_lost_02
Objectives[0]mission_Actors[19]Relationship_Group = Enemy2
Objectives[0]mission_Actors[19]AddBlip = False
Objectives[0]mission_Actors[19]ShowCone = False
Objectives[0]mission_Actors[19]Invincible = False
Objectives[0]mission_Actors[19]SetHealth = 100
Objectives[0]mission_Actors[19]DieFromHeadShot = True
Objectives[0]mission_Actors[19]CanExitVehicle = True
Objectives[0]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[19]AlwaysFight = True
Objectives[0]mission_Actors[19]Seeing_Range = 30
Objectives[0]mission_Actors[19]Hearing_Range = 30
Objectives[0]mission_Actors[19]CombatMovement = Offensive
Objectives[0]mission_Actors[19]weapon = APPistol
Objectives[0]mission_Actors[19]Variation = Random
Objectives[0]mission_Actors[19]Task = 0
Objectives[0]mission_Actors[19]Task_Guard_Range = 5
Objectives[0]mission_Actors[19]Task_Stay_In_Range = True
Objectives[0]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[19]Task_Scenario = NONE
Objectives[0]mission_Actors[20]Survive_Number = 0
Objectives[0]mission_Actors[20]Failed_Text = 
Objectives[0]mission_Actors[20]Remove_After = 0
Objectives[0]mission_Actors[20]positionX = -1585.474
Objectives[0]mission_Actors[20]positionY = 5197.755
Objectives[0]mission_Actors[20]positionZ = 3.989219
Objectives[0]mission_Actors[20]Heading = 230
Objectives[0]mission_Actors[20]String_Name = g_m_y_lost_02
Objectives[0]mission_Actors[20]Relationship_Group = Enemy2
Objectives[0]mission_Actors[20]AddBlip = False
Objectives[0]mission_Actors[20]ShowCone = False
Objectives[0]mission_Actors[20]Invincible = False
Objectives[0]mission_Actors[20]SetHealth = 100
Objectives[0]mission_Actors[20]DieFromHeadShot = True
Objectives[0]mission_Actors[20]CanExitVehicle = True
Objectives[0]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[20]AlwaysFight = True
Objectives[0]mission_Actors[20]Seeing_Range = 30
Objectives[0]mission_Actors[20]Hearing_Range = 30
Objectives[0]mission_Actors[20]CombatMovement = Offensive
Objectives[0]mission_Actors[20]weapon = APPistol
Objectives[0]mission_Actors[20]Variation = Random
Objectives[0]mission_Actors[20]Task = 0
Objectives[0]mission_Actors[20]Task_Guard_Range = 5
Objectives[0]mission_Actors[20]Task_Stay_In_Range = True
Objectives[0]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[20]Task_Scenario = NONE
Objectives[0]mission_Vehicles = 6
Objectives[0]mission_Vehicles[0]positionX = -1119.034
Objectives[0]mission_Vehicles[0]positionY = 2675.919
Objectives[0]mission_Vehicles[0]positionZ = 17.81061
Objectives[0]mission_Vehicles[0]Heading = 141.4586
Objectives[0]mission_Vehicles[0]Name = Cliffhanger
Objectives[0]mission_Vehicles[0]Model = cliffhanger
Objectives[0]mission_Vehicles[0]PrimaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = -1
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[1]positionX = -1614.612
Objectives[0]mission_Vehicles[1]positionY = 5265.175
Objectives[0]mission_Vehicles[1]positionZ = 0.3414096
Objectives[0]mission_Vehicles[1]Heading = 115.0235
Objectives[0]mission_Vehicles[1]Name = Tropic
Objectives[0]mission_Vehicles[1]Model = tropic
Objectives[0]mission_Vehicles[1]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[1]NeededForObjectivesCount = 2
Objectives[0]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 1
Objectives[0]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
Objectives[0]mission_Vehicles[1]NeededForVehicleObjectiveNumber[1] = 2
Objectives[0]mission_Vehicles[1]NeededForVehicleIndex[1] = 1
Objectives[0]mission_Vehicles[2]positionX = -1574.181
Objectives[0]mission_Vehicles[2]positionY = 5164.306
Objectives[0]mission_Vehicles[2]positionZ = 19.37948
Objectives[0]mission_Vehicles[2]Heading = 114.9984
Objectives[0]mission_Vehicles[2]Name = Gang Burrito
Objectives[0]mission_Vehicles[2]Model = gburrito
Objectives[0]mission_Vehicles[2]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[2]SecondaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = -1581.643
Objectives[0]mission_Vehicles[3]positionY = 5168.782
Objectives[0]mission_Vehicles[3]positionZ = 19.37398
Objectives[0]mission_Vehicles[3]Heading = 219.997
Objectives[0]mission_Vehicles[3]Name = Gang Burrito
Objectives[0]mission_Vehicles[3]Model = gburrito
Objectives[0]mission_Vehicles[3]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[3]SecondaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = 0
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[4]positionX = -1582.54
Objectives[0]mission_Vehicles[4]positionY = 5163.117
Objectives[0]mission_Vehicles[4]positionZ = 19.01018
Objectives[0]mission_Vehicles[4]Heading = 204.3255
Objectives[0]mission_Vehicles[4]Name = Daemon
Objectives[0]mission_Vehicles[4]Model = daemon
Objectives[0]mission_Vehicles[4]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[4]SecondaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = 0
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[5]positionX = -1579.209
Objectives[0]mission_Vehicles[5]positionY = 5160.587
Objectives[0]mission_Vehicles[5]positionZ = 19.23289
Objectives[0]mission_Vehicles[5]Heading = 110.8319
Objectives[0]mission_Vehicles[5]Name = Daemon
Objectives[0]mission_Vehicles[5]Model = daemon
Objectives[0]mission_Vehicles[5]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[5]SecondaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[5]HasPearlescent = False
Objectives[0]mission_Vehicles[5]Livery = 0
Objectives[0]mission_Vehicles[5]DirtLevel = 0
Objectives[0]mission_Vehicles[5]LockedForPlayer = False
Objectives[0]mission_Vehicles[5]Locked = False
Objectives[0]mission_Vehicles[5]Alarm = False
Objectives[0]mission_Vehicles[5]HotWired = False
Objectives[0]mission_Vehicles[5]Invincible = False
Objectives[0]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[5]Remove_After = 0
Objectives[0]mission_Vehicles[5]Survive_Number = 0
Objectives[0]mission_Vehicles[5]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 6
Objectives[0]mission_Props[0]Model = prop_conc_blocks01a
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = -1586.312
Objectives[0]mission_Props[0]positionY = 5199.095
Objectives[0]mission_Props[0]positionZ = 2.994169
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = 25
Objectives[0]mission_Props[1]Model = prop_conc_blocks01a
Objectives[0]mission_Props[1]PlaceOnGround = False
Objectives[0]mission_Props[1]FreesePosition = True
Objectives[0]mission_Props[1]positionX = -1591.073
Objectives[0]mission_Props[1]positionY = 5222.02
Objectives[0]mission_Props[1]positionZ = 2.977331
Objectives[0]mission_Props[1]rotationX = 0
Objectives[0]mission_Props[1]rotationY = 0
Objectives[0]mission_Props[1]rotationZ = 25
Objectives[0]mission_Props[2]Model = sm_prop_smug_crate_01a
Objectives[0]mission_Props[2]PlaceOnGround = False
Objectives[0]mission_Props[2]FreesePosition = True
Objectives[0]mission_Props[2]positionX = -1597.625
Objectives[0]mission_Props[2]positionY = 5223.52
Objectives[0]mission_Props[2]positionZ = 2.995824
Objectives[0]mission_Props[2]rotationX = 8.3551
Objectives[0]mission_Props[2]rotationY = -0.1069174
Objectives[0]mission_Props[2]rotationZ = 25.00781
Objectives[0]mission_Props[3]Model = sm_prop_smug_crate_01a
Objectives[0]mission_Props[3]PlaceOnGround = False
Objectives[0]mission_Props[3]FreesePosition = True
Objectives[0]mission_Props[3]positionX = -1595.476
Objectives[0]mission_Props[3]positionY = 5231.393
Objectives[0]mission_Props[3]positionZ = 2.978953
Objectives[0]mission_Props[3]rotationX = 0
Objectives[0]mission_Props[3]rotationY = 0
Objectives[0]mission_Props[3]rotationZ = 25
Objectives[0]mission_Props[4]Model = sm_prop_smug_crate_01a
Objectives[0]mission_Props[4]PlaceOnGround = False
Objectives[0]mission_Props[4]FreesePosition = True
Objectives[0]mission_Props[4]positionX = -1587.596
Objectives[0]mission_Props[4]positionY = 5214.505
Objectives[0]mission_Props[4]positionZ = 2.994983
Objectives[0]mission_Props[4]rotationX = 0
Objectives[0]mission_Props[4]rotationY = 0
Objectives[0]mission_Props[4]rotationZ = 25
Objectives[0]mission_Props[5]Model = sm_prop_smug_crate_01a
Objectives[0]mission_Props[5]PlaceOnGround = False
Objectives[0]mission_Props[5]FreesePosition = True
Objectives[0]mission_Props[5]positionX = -1601.442
Objectives[0]mission_Props[5]positionY = 5231.327
Objectives[0]mission_Props[5]positionZ = 2.978953
Objectives[0]mission_Props[5]rotationX = 0
Objectives[0]mission_Props[5]rotationY = 0
Objectives[0]mission_Props[5]rotationZ = 25
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 1
Objectives[0]ObjectiveMessages[0]positionX = -1119.854
Objectives[0]ObjectiveMessages[0]positionY = 2679.428
Objectives[0]ObjectiveMessages[0]positionZ = 17.46784
Objectives[0]ObjectiveMessages[0]Message = dfg
Objectives[0]ObjectiveMessages[0]Contact = CHAR_RON
Objectives[0]ObjectiveMessages[0]Sender = Ron Jakowski
Objectives[0]ObjectiveMessages[0]Subject = Wet Work
Objectives[0]ObjectiveMessages[0]MessageColor = White
Objectives[0]ObjectiveMessages[0]PlayFromStart = True
Objectives[0]ObjectiveMessages[0]Delay = False
Objectives[0]ObjectiveMessages[0]DelayTime = 0
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[0]TypeSubtitle = False
Objectives[0]ObjectiveMessages[0]TypeTextMesage = True
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[1]Text = Steal the ~b~Boat
Objectives[1]FaildText = 
Objectives[1]Type = Enter_Vehicle
Objectives[1]positionX = -1119.03
Objectives[1]positionY = 2675.926
Objectives[1]positionZ = 17.33959
Objectives[1]EnterVehicle_AsPassenger = False
Objectives[1]EnterVehicle_CanExit = True
Objectives[1]EnterVehicle_SetIsWanted = False
Objectives[1]EnterVehicle_SeatIndex = 0
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = Deliver the ~b~Boat ~w~to ~y~meth lab
Objectives[2]Text2 = 
Objectives[2]Text3 = 
Objectives[2]Failed_Text = 
Objectives[2]Type = Checkpoint
Objectives[2]Checkpoint_Type = 45
Objectives[2]Reserved = 1
Objectives[2]ColorR = 255
Objectives[2]ColorG = 255
Objectives[2]ColorB = 0
Objectives[2]ColorA = 255
Objectives[2]IconColorR = 255
Objectives[2]IconColorG = 255
Objectives[2]IconColorB = 0
Objectives[2]IconColorA = 255
Objectives[2]positionX = 709.3073
Objectives[2]positionY = 4113.747
Objectives[2]positionZ = 29.76249
Objectives[2]Heading = -260
Objectives[2]Diameter = 1
Objectives[2]minimum_hight = 1
Objectives[2]maximum_hight = 10
Objectives[2]TriggerDistance = 1
Objectives[2]PlaySound = True
Objectives[2]LoseWanted = False
Objectives[2]Stop_Vehicle = False
Objectives[2]DeliverVehicleOnly = True
Objectives[2]DeliverTrailor = False
Objectives[2]DeliverTowTruck = False
Objectives[2]DeliverVehicleCargobob = False
Objectives[2]DeliverPropCargobob = False
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = Take out the ~r~lost
Objectives[3]Text2 = 
Objectives[3]Type = Kill_Actors
Objectives[3]positionX = 749.544
Objectives[3]positionY = 4159.168
Objectives[3]positionZ = 35.09463
Objectives[3]KillAll1 = True
Objectives[3]KillAll2 = False
Objectives[3]Kill_Actors_Add_Blips = True
Objectives[3]Kill_Actors_Add_Markers = False
Objectives[3]DropPickups = False
Objectives[3]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

